Codex
Everything in Nimis, in one place
Techniques, traits, professions, factions, events and creatures. The numbers on these pages come straight from the game, so they match what you play.
Start here
What the game isFive minutes on how Nimis works
Your first hourFrom the Academy to your first real fight
Aging and rebirthThe life of a Nimian, year by yearFair playWhat is sold, what is not, and the oddsTechniques
Grouped by school. Each technique has its own page with cost, cooldown, timing and how it is learned.
FireDamage and denial
EarthStructures and endurance
WindSpeed and repositioning
WaterControl and set-ups
LightningBurst and interruption
FusionsWhat two elements make together
Bare FistStrength, speed and close strikes
MindweavingIllusions and mental disruption
SteelSix melee weapon families and the bow
RestorationHealing in the middle of a fight
Combat
Your character
Learning and masteryHow a fighter grows without levelsAttributesWhat each stat does
TraitsPrimary at 18, secondary at 21, and the rare ones
Bloodline LegaciesChosen freely each life
ProfessionsSteelsworn, Archer, Medic, Weaponist, Trickster, Sensory
RanksInitiate, Warden, Vanguard
Legendary weaponsRare arms with their own techniques
The world
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