Codex / Nimis Arts
Nimis Arts
Wind
Speed and repositioning. One of the five elements of the Nimis Arts.
Choosing it
- You commit to an element at its teacher, once per life.
- Pure: take this element alone and its techniques deal 15 % more damage, with a technique nobody else can learn.
- Hybrid: take a second element from another teacher and unlock the fusion of the two.
Tier 1
Gale BladeA fast crescent of wind, 4 m wide, that cuts everyone along 30 m.Nimis cost: 12Cooldown: 6 sTailwind LaneLay a 30 m wind lane along your aim for 5 s. Everyone in it, you included, runs faster with the wind and slower against it.Nimis cost: 15Cooldown: 16 s
Tier 2
Deflecting GaleA 2 s shell of wind 6 m around you. Projectiles that reach you are knocked aside, and anyone else who enters is hit and knocked back 4 m.Nimis cost: 18Cooldown: 12 sVacuumA point within 24 m: after 0.4 s everyone within 8 m is hit and pulled 3 m toward its centre.Nimis cost: 20Cooldown: 12 s
Tier 3
Pure Wind only
Passives
Bought in levels. Where two are marked as a pair, a Hybrid chooses one and a Pure character can hold both.
| Passive | What it does | Levels | Bought with |
|---|---|---|---|
| Featherweight | Per level: Flash Step's cooldown is 2 % shorter and a glide lasts 4 % longer. | 5 | EP |
| Slipstream | 2 % more movement speed per level for 2 s after a Wind technique. | 5 | EP |
| Buffeting one of a pair | 2 % chance per level that a Wind hit knocks back 3 m more. | 5 | EP |
| Second Wind one of a pair | 2 % chance per level, when you take damage, that your next Flash Step within 2 s goes 30 % farther. | 5 | EP |
Values from the game's data, exported 2026-10-08 (build 1.0.0, before the closed beta). Subject to change. If this page disagrees with what you see in play, tell us on Discord.