Codex / Nimis Arts
Nimis Arts
Fire
Damage and denial. One of the five elements of the Nimis Arts.
Choosing it
- You commit to an element at its teacher, once per life.
- Pure: take this element alone and its techniques deal 15 % more damage, with a technique nobody else can learn.
- Hybrid: take a second element from another teacher and unlock the fusion of the two.
Tier 1
FireballFirst part of the Fireball combo: a bolt thrown from the left hand.Nimis cost: 20Cooldown: 1.5 sBlaze StepDash 14 m, leaving a trail of fire for 1.5 s.Nimis cost: 15Cooldown: 9 s
Tier 2
Great FireballChannel a massive ball of Nimis fire just ahead — slowed while casting, rooted as it erupts. A heavy burst on contact that leaves the area ablaze.Nimis cost: 50Cooldown: 8 sFlame LineTwo presses draw a wall of fire. The first sets its start where you aim, within 30 m; the second, within 3 s, sets its end up to 24 m away (with no second press it runs 12 m along your aim). It burns for 4 s: crossing it deals fire damage and two stacks of Burn.Nimis cost: 25Cooldown: 12 sSearing BrandA fast bolt. The target burns, takes 15 % more damage and is Slowed 30 % for 2 s.Nimis cost: 20Cooldown: 12 s
Pure Fire only
Passives
Bought in levels. Where two are marked as a pair, a Hybrid chooses one and a Pure character can hold both.
| Passive | What it does | Levels | Bought with |
|---|---|---|---|
| Heat-Forged | You take 8 % less Fire damage per level, your own fire fields included. | 5 | EP |
| Kindling | Burn you apply lasts 0.2 s longer per level. | 5 | EP |
| Pyre Keeper | Your fire fields last 10 % longer per level. | 5 | EP |
| Flashpoint one of a pair | 2 % chance per level that a Fire hit bursts the target's Burn. | 5 | EP |
| Ignition one of a pair | 2 % chance per level that a Fire hit adds a Burn stack. | 5 | EP |
Values from the game's data, exported 2026-10-08 (build 1.0.0, before the closed beta). Subject to change. If this page disagrees with what you see in play, tell us on Discord.