Codex / Your character
Aging and rebirth
Your fighter enters the Academy at sixteen and grows one year older for every six hours you are logged in. There is no best age, only the one that fits how you fight.
Shape of the curves, not exact values.
The years
| Age | What happens |
|---|---|
| 16 | You begin, at the Academy. |
| 18 | You choose your Primary Trait. |
| 21 | You choose your Secondary Trait. |
| 25 | The Warden Threshold. The Academy's doors close to you for good, and you gain a stat milestone. |
| 16 to 35 | Stamina grows every year and peaks at 35. |
| 35 to 55 | Stamina holds. |
| 55 | The trading years begin. Stamina declines slowly while Nimis keeps growing. |
| 16 to 75 | Nimis grows slowly and without pause. |
| 75 | The Decline. A large one-time gain in Nimis, and stamina now falls faster each year. |
| 80 to 95 | Death by old age, at an age set for that life within this range. |
One year is six hours logged in, so a whole life runs to roughly 380 to 470 hours.
Young, prime and old play differently
- The young have stamina to spare. They move, dodge and brawl.
- The prime years, around the early fifties, are the balance of both.
- The old carry enormous Nimis and little endurance. They hit hard and cannot keep it up.
None of the three is simply the strongest. How old you want to be is part of your build.
When the life ends
Rebirth is never automatic. When your fighter reaches the end, they enter a dying state and you return to character select. There you choose to be reborn, or to use an Age Freeze Elixir and keep playing. Nobody loses a life to an idle session.
What rebirth gives you
- Ten extra attribute points for the new life: 110 to distribute where a first life has 100. This does not stack. A seventh life still starts with 110.
- A small chance at a Super Trait. If it lands, you may take it on the new character or seal it in a Trait Jar, which can be traded. A Super Trait takes the place of your Secondary Trait and opens builds that ordinary traits cannot. It is a different option, not a stronger one.
What resets and what stays
| Resets with each life | Stays with your account |
|---|---|
| Faction, Bloodline Legacy, profession, element, every technique and its mastery, rank, standing, carried gold, inventory, missions, arena record, transformations, legendary weapon specialisations | The Account Bank and what is in it, account-bound items, and anything you have bought |
Before a life ends, move what you want to keep into the Account Bank. Anything left on the character and not bound to the account is gone.
Written from the game's design on 2026-10-08, before the closed beta. Details can change; numbers on generated pages come from the game itself.