Codex / Nimis Arts
Nimis Arts
Water
Control and set-ups. One of the five elements of the Nimis Arts.
Choosing it
- You commit to an element at its teacher, once per life.
- Pure: take this element alone and its techniques deal 15 % more damage, with a technique nobody else can learn.
- Hybrid: take a second element from another teacher and unlock the fusion of the two.
Tier 1
Water WaveChannel a rolling wave of Nimis water straight ahead — a ground-hugging sweep that damages everyone it touches, extinguishes fire it rolls over, and leaves a puddle behind.Nimis cost: 30Cooldown: 5 sTidal GraspA tendril of water out to 24 m. It Slows the first character it reaches 40 % for 2 s, and Roots them for 1 s if they stand in water.Nimis cost: 15Cooldown: 10 s
Tier 2
Riptide CurrentLay a 24 m current along your aim for 5 s. Everyone on it but you is carried along it; moving against it is slow. No damage.Nimis cost: 22Cooldown: 14 sSurfRide a wave 20 m. Everyone in its path is hit, knocked back 2 m and left standing in water.Nimis cost: 18Cooldown: 11 s
Tier 3
Pure Water only
Passives
Bought in levels. Where two are marked as a pair, a Hybrid chooses one and a Pure character can hold both.
| Passive | What it does | Levels | Bought with |
|---|---|---|---|
| Deep Current | Your water fields last 10 % longer per level. | 5 | EP |
| Fluid Body | 2 % more movement speed per level inside water fields. | 5 | EP |
| Tide-Touched | Water techniques cost 3 % less Nimis per level. | 5 | EP |
| Drag one of a pair | 2 % chance per level that a Water hit pulls the target 2 m toward you. | 5 | EP |
| Soaked one of a pair | 2 % chance per level that a Water hit leaves the target Wet for 3 s: it counts as standing in water. | 5 | EP |
Values from the game's data, exported 2026-10-08 (build 1.0.0, before the closed beta). Subject to change. If this page disagrees with what you see in play, tell us on Discord.