Codex / The world

Zones

The world is one continuous land you can walk across. What changes from place to place is what a fight costs you.

The kinds of ground

ZoneCombatIf you lose
Your CitadelNone. Nobody can be hurt.Nothing to lose.
The Training AcademyFull combatNothing lasting. This is the only place where that is true. Open to Initiates under 25.
The wildsFull PvP, everywhereWounds, most of your carried gold, standing, a mark on your record, your bounty.
The Challenge ArenaOne-on-one duelsThe same as the wilds.
Graduation Exam arenasFull PvP during an examWounds and gold, but no standing.
Event arenasTeam eventsNothing.

Moving between them

  • The wilds are one land with no loading between regions.
  • Citadels, the Academy and the arenas are entered through portals.
  • Portals close while you are in combat. Thirty seconds after a player last hurt you, they open again.

What you can see

  • The minimap shows what is close: teachers and vendors, mission objectives, and nearby players as dots in their faction's colour.
  • The world map shows the land and your missions, but not other players, with a few exceptions.
You appear on the world map whenTo whom
You are near a Citadel whose Radar is standingThat Citadel's faction
Someone holds a bounty mission on youThat hunter
You are inside a Tension WarEveryone taking part
You carry the Knowledge ArtefactEveryone

Each faction's Radar stands outside its walls and can be destroyed. A faction with no Radar is blind to who is at its gates until it is rebuilt.

Hiding

Bushes hide you. Fire burns them, and you with them.

Written from the game's design on 2026-10-08, before the closed beta. Details can change; numbers on generated pages come from the game itself.