Codex / Start here
What the game is
Nimis: Legacies Beyond is a free open-world PvP RPG with no levels. What separates two fighters is what they have learned and how well they play.
The short version
- You make a fighter, sixteen years old, and choose a faction and a Bloodline Legacy.
- You learn techniques from teachers and get better at them by using them. There is no experience bar to fill before the game starts.
- You fight other players in an open world, alone or with your faction.
- Your fighter ages. Each year changes what they are good at. Eventually they die of old age and you begin a new life, a little better equipped than the last.
How a fighter is built
Almost every choice is made for one life and made again in the next.
- Faction: the Citadel you fight for.
- Bloodline Legacy: a family line with its own passives and techniques.
- Element: Fire, Earth, Wind, Water or Lightning. Commit to one and it is stronger, with techniques nobody else gets. Split two and you unlock their fusion.
- Way: fight bare-handed, weave illusions with Mindweaving, or take up steel.
- Profession: Steelsworn, Archer, Medic, Weaponist, Trickster or Sensory, chosen from a teacher in your Citadel and fixed for that life.
- Traits: one at eighteen, another at twenty-one.
Where you are safe, and where you are not
| Place | What happens there |
|---|---|
| Your Citadel | No combat at all. Rest, shop, take missions, trade. |
| The Training Academy | Full combat with no lasting consequences. Open to Initiates under the age of 25. |
| The wilds | Open PvP everywhere. Losing a fight here costs you. |
| The Challenge Arena | One-on-one duels with the same consequences as the wilds. |
What losing costs
Being knocked out in the wilds is not the end: you can struggle back to your feet. If you do not, the defeat counts, and it brings wounds, the loss of gold you were carrying, a mark on your record, lost standing, and the end of any bounty streak you had built.
Two rules stop people escaping a fight they started:
- The combat timer. Taking damage from a player starts a 30-second timer. While it runs, every portal is closed to you.
- Logging out in combat counts as a defeat. The player who hit you last gets the credit.
What you can lose and what you keep
A life ends, and almost everything on that character ends with it. What belongs to your account stays: the Account Bank, account-bound items, and anything bought. See Aging and rebirth.
What it costs
Nothing. The game is free, and nothing sold raises what a character can become. See Fair play.
Written from the game's design on 2026-10-08, before the closed beta. Details can change; numbers on generated pages come from the game itself.