Codex / Professions
Profession
Medic
Heals allies and wears enemies down. Scales with Control.
You take a profession from its teacher in your Citadel. It is fixed for that life and chosen again in the next.
Techniques
Vital GraspA close-range grasp that damages the target.Stamina cost: 8Cooldown: 3 sMinor MendMend a nearby target, restoring some Vitality.Nimis cost: 10Cooldown: 4 sTargeted HealHeals the player you hold a lock on, within 30 m. With no one held, it heals you.Nimis cost: 10Cooldown: 6 sAoE MendA circle 8 m around a point within 20 m, for 4 s: anyone inside is healed every second.Nimis cost: 25Cooldown: 16 sNimis TransfusionGives a quarter of your Active Nimis to the player you hold a lock on, within 12 m. Never to yourself, and never below a fifth of your own: at that floor the cast is refused.Cooldown: 12 sSedative DartA dart out to 24 m: Slow 40 % for 2 s on the first character it reaches.Nimis cost: 12Cooldown: 10 sWound-Mending ChannelOut of combat only. Plant yourself for up to 10 s: each second the player you hold a lock on within 4 m, or you with no one held, loses 5 Wound points. Moving ends it.Cooldown: 2 s
Passives
| Passive | What it does | Levels | Bought with |
|---|---|---|---|
| Combat Medic | Sedative Dart and Vital Grasp cost 3 % less per level. | 5 | SP |
| Field Medic | Your heals are 3 % stronger per level on a target below 40 % Vitality. | 5 | SP |
| Steady Hands | The first hit you take during a channel does not interrupt it. | 1 | SP |
| Wound Care | Wound-Mending Channel works 10 % faster per level. | 5 | SP |
Values from the game's data, exported 2026-10-08 (build 1.0.0, before the closed beta). Subject to change. If this page disagrees with what you see in play, tell us on Discord.