Codex / Your character

Attributes

Three attributes shape a fighter. You set them once, at creation, and they stay for that life.

Setting them

  • A first life has 100 points to distribute. A reborn character has 110.
  • Each attribute takes at least 10 and at most 80.
  • A Super Trait raises the ceiling to 90 for the one attribute it boosts, and only that one.

The three attributes

AttributeWhat it doesWho wants it
PhysiqueRaises your maximum Stamina. Sets the damage of physical techniques. Decides how much you can carry.Bare Fist fighters and anyone who lives on Stamina.
CapacityRaises your active Nimis. Sets the damage of most elemental Nimis Arts.Elemental casters.
ControlRaises Stamina and Nimis a little each. Sets Mindweaving damage and the strength of healing. Lowers the Nimis cost of everything you cast.Mindweavers, Medics and hybrids.

What attributes do not do

  • They do not change your Vitality. Every character has the same Vitality, whatever their build. See The four gauges.
  • They do not reduce damage taken. No attribute makes you harder to hurt.
  • They do not set your Nimis Reservoir directly. The Reservoir is always a fixed multiple of your active Nimis, so it grows with whatever raises that.

Age moves the numbers too

Stamina and Nimis keep changing through a life, on top of what your attributes give. See Aging and rebirth.

Written from the game's design on 2026-10-08, before the closed beta. Details can change; numbers on generated pages come from the game itself.