Codex / Your character
Traits
Two choices that shape a life: a Primary Trait at eighteen and a Secondary Trait at twenty-one.
Primary traits
| Trait | What it is for | From the data |
|---|---|---|
| Celerity | Casts faster, with a longer Flash Step and shorter cooldowns. | −15 % cast time, −10 % cooldowns |
| Enduring | Much larger Stamina and Nimis, growing further every year. | |
| Hardening | Takes less damage and shrugs off conditions and interruptions. | −20 % damage taken |
| Potent | Hits and heals harder, at a higher Nimis cost. | +20 % damage dealt, +20 % healing done, +20 % Nimis costs |
| Prodigy | Learns anything regardless of attributes, with extra points to spend and faster mastery. |
Secondary traits
| Trait | What it is for | From the data |
|---|---|---|
| Defiant | Comes back from a knockout stronger than before, for a short time. | |
| Focus | Spends far less Nimis and casts on the move without penalty. | −40 % Nimis costs, −10 % Mind damage taken |
| Kinetic | Reaches full speed sooner and recovers Stamina faster the more wounded it is. | −20 % cooldowns |
| Purity | Refills Nimis from the Reservoir on its own, clears conditions faster, and lives longer. | +20 years to the age of the Decline, +20 years to the earliest age of death, +20 years to the latest age of death |
| Tenacity | Breaks out of control effects faster and keeps its speed when wounded. | +100 % struggle speed |
Super Traits
- A Super Trait can only come with a rebirth, by a small chance, or from a Trait Jar.
- It takes the place of your Secondary Trait, and is active from the first day of that life.
- It is a different option, not a stronger one: you give up an ordinary Secondary Trait to have it.
| Super Trait | What it is for | Attribute |
|---|---|---|
| Superhuman Capacity | For elemental builds: faster and more frequent casting. | +20 Capacity, and its ceiling rises to 90 |
| Superhuman Control | For Mindweaving builds: stronger, faster and longer-reaching. | +20 Control, and its ceiling rises to 90 |
| Superhuman Nimis | A far larger Nimis pool that charges faster. | |
| Superhuman Physique | For Bare Fist builds: faster melee and stronger guard breaks. | +20 Physique, and its ceiling rises to 90 |
| Superhuman Regeneration | Recovers Vitality and Stamina continuously, even in a fight. | |
| Superhuman Speed | A longer Flash Step, shorter cooldowns and faster combos. |
Values from the game's data, exported 2026-10-08 (build 1.0.0, before the closed beta). Subject to change. If this page disagrees with what you see in play, tell us on Discord.