Codex / Combat

Conditions

What a hit leaves behind, and what a technique grants. Every condition in the game, with its default duration.

A technique can change a condition's duration or apply several stacks at once. Its own page says so.

Harmful

ConditionEffectLastsMax stacks
Blinded2 s
Boundcannot move6 s
Burning10 burn damage every 1 s3 s3
Chilled4 freeze damage every 1 s; −40 % movement speed per stack4 s10
Disoriented1 s
Dread Weight−40 % movement speed1.5 s
Haunted6.5 s
Knockback
Knocked Downcannot move; cannot use techniques3.3 s
Marionettecannot move; cannot use techniques3.5 s
Mind-afflicted6 s
Poisoned5 poison damage every 1 s6 s10
Rootedcannot move3 s
Rotting6 s3
Searing Brand2 s
Severed Senses1.5 s
Silencedcannot use Nimis techniques2 s
Slag4 s3
Slowed2 s12
Stunnedcannot move; cannot use techniques2 s
Vent−30 % movement speed2 s
Viper Venom5 poison damage every 1 s6 s3
Vulnerable6 s4
Wet3 s

Helpful

ConditionEffectLastsMax stacks
Blood Rune6 s
Deflecting Gale2 s
Earth Armor30 s
Earth Awakening20 s
Fire Awakening20 s
Fortified6 s5
Glacial Aegis6 s
Hasted+30 % movement speed3 s
Heat600 s5
Hexlight Aegis2 s
Ironskin−10 % movement speed6 s
Last Light1.5 s
Lightning Awakening20 s
Mist Veil1.5 s
Moonstones6 s3
Overheat5 s
Prism Ward3 s
Rooted Stancecannot be moved3 s
Siphoning6 s
Transformed120 s250
Warded6 s4
Water Awakening20 s
Wind Awakening20 s

Values from the game's data, exported 2026-10-08 (build 1.0.0, before the closed beta). Subject to change. If this page disagrees with what you see in play, tell us on Discord.