Sovereign Reach
Jarnholt, the Ironvein
A Bloodline Legacy of the Sovereign Reach.
Techniques
Anvil FistStep in up to 8 m with an iron arm. Against a guarding target it ends the Guard and Stuns for 0.5 s.Stamina cost: 16Cooldown: 10 sAnvil OathLegacy Art. Iron engulfs you for 8 s: you cannot be knocked back, knocked down or pulled, you gain four stacks of Ward, and you are 30 % slower. An iron chain bonds you to your held target within 12 m: all damage it would take is dealt to you instead. The chain breaks beyond 16 m.Stamina cost: 30Cooldown: 120 sIronskinIron plates grow over you: 20 % less damage taken and 10 % slower, for as long as you pay 6 Stamina a second. Press again to end it.Stamina cost: 10Cooldown: 6 sIronspine SpearPull an iron spear from your forearm and hurl it 24 m: Root 1.2 s.Stamina cost: 12Cooldown: 12 sSpike BurstIron spikes burst from your body: everyone else within 5 m is cut, made Vulnerable and knocked back 3 m.Stamina cost: 16Cooldown: 14 s
Passives
| Passive | What it does | Levels | Bought with |
|---|---|---|---|
| Iron Tolerance | A knockout gives 10 / 15 / 20 % fewer Wounds. | 3 | SP |
| Tempered Frame | While guarding you cannot be knocked back, and Guard drains 15 / 20 / 25 % less Stamina. | 3 | SP |
Values from the game's data, exported 2026-10-08 (build 1.0.0, before the closed beta). Subject to change. If this page disagrees with what you see in play, tell us on Discord.