Codex / Techniques / Nimis Arts / Fire
Fire · Tier 3
Great Fireball
Requires Fireball
Channel a massive ball of Nimis fire just ahead of you. It bursts where it stands and leaves the ground burning.
- Nimis cost
- 50
- Cooldown
- 8 s
- Cast time
- 1.5 s
- Lands
- 4 m ahead
- To learn
- 2 EP
How the cast plays out
You commit to this one. Enemies see the cast pose and have time to leave, guard, or stop you. If it misses, you are standing still where you cast it.
Build paths
A path changes how the technique plays. A Pure Fire character can own both; a Hybrid chooses one.
Sunburst
- Cast time 2.5 s
- 1.5× the size
- The fire on the ground lasts twice as long
Quickfire
- Cast time 1 s
- 0.7× the size, 0.85× the damage
- Rooted for 1 s after the cast
Works with
- Pyre Keeper (Fire passive): your fire fields last 10 % longer per level, including this one.
- Flash Step: dash in before you cast to put the burst on top of a target. You cannot Flash Step out afterwards.
More Fire techniques
FireballBlaze StepFlame Line
Hand-made example from the game data on 2026-10-07. The export tool will replace this file. Subject to change. If this page disagrees with what you see in play, tell us on Discord.