Codex / Techniques / Nimis Arts / Fire

Fire · Tier 3

Great Fireball

Requires Fireball

Channel a massive ball of Nimis fire just ahead of you. It bursts where it stands and leaves the ground burning.

Nimis cost
50
Cooldown
8 s
Cast time
1.5 s
Lands
4 m ahead
To learn
2 EP

How the cast plays out

Wind-upRooted in place0 sBurst3.25 s1.5 s. Everyone can see the cast pose.1.75 s. You cannot move or Flash Step.The ground keeps burning after you are free.

You commit to this one. Enemies see the cast pose and have time to leave, guard, or stop you. If it misses, you are standing still where you cast it.

Build paths

A path changes how the technique plays. A Pure Fire character can own both; a Hybrid chooses one.

Sunburst

  • Cast time 2.5 s
  • 1.5× the size
  • The fire on the ground lasts twice as long

Quickfire

  • Cast time 1 s
  • 0.7× the size, 0.85× the damage
  • Rooted for 1 s after the cast

Works with

  • Pyre Keeper (Fire passive): your fire fields last 10 % longer per level, including this one.
  • Flash Step: dash in before you cast to put the burst on top of a target. You cannot Flash Step out afterwards.

More Fire techniques

FireballBlaze StepFlame Line

Hand-made example from the game data on 2026-10-07. The export tool will replace this file. Subject to change. If this page disagrees with what you see in play, tell us on Discord.